mscroggs.co.uk
mscroggs.co.uk
Click here to win prizes by solving the mscroggs.co.uk puzzle Advent calendar.
Click here to win prizes by solving the mscroggs.co.uk puzzle Advent calendar.

subscribe

Blog

Gaussian elimination

 2020-01-24 
This is the second post in a series of posts about matrix methods.
We want to solve \(\mathbf{A}\mathbf{x}=\mathbf{b}\), where \(\mathbf{A}\) is a (known) matrix, \(\mathbf{b}\) is a (known) vector, and \(\mathbf{x}\) is an unknown vector.
This matrix system can be thought of as a way of representing simultaneous equations. For example, the following matrix problem and system of simultaneous equations are equivalent.
\begin{align*} \begin{pmatrix}2&1\\3&1\end{pmatrix}\mathbf{x}&=\begin{pmatrix}3\\4\end{pmatrix} &&\quad&& \begin{array}{r} 2x+2y=3&\\ 3x+2y=4& \end{array} \end{align*}
The simultaneous equations here would usually be solved by adding or subtracting the equations together. In this example, subtracting the first equation from the second gives \(x=1\). From there, it is not hard to find that \(y=\frac12\).
One approach to solving \(\mathbf{A}\mathbf{x}=\mathbf{b}\) is to find the inverse matrix \(\mathbf{A}^{-1}\), and use \(\mathbf{x}=\mathbf{A}^{-1}\mathbf{b}\). In this post, we use Gaussian elimination—a method that closely resembles the simultaneous equation method—to find \(\mathbf{A}^{-1}\).

Gaussian elimination

As an example, we will use Gaussian elimination to find the inverse of the matrix
$$\begin{pmatrix} 1&-2&4\\ -2&3&-2\\ -2&2&2 \end{pmatrix}.$$
First, write the matrix with an identity matrix next to it.
$$\left(\begin{array}{ccc|ccc} 1&-2&4&1&0&0\\ -2&3&-2&0&1&0\\ -2&2&2&0&0&1 \end{array}\right)$$
Our aim is then to use row operations to change the matrix on the left of the vertical line into the identity matrix, as the matrix on the right will then be the inverse. We are allowed to use two row operations: we can multiply a row by a scalar; or we can add a multiple of a row to another row. These operations closely resemble the steps used to solve simultaneous equations.
We will get the matrix to the left of the vertical line to be the identity in a systematic manner: our first aim is to get the first column to read 1, 0, 0. We already have the 1; to get the 0s, add 2 times the first row to both the second and third rows.
$$\left(\begin{array}{ccc|ccc} 1&-2&4&1&0&0\\ 0&-1&6&2&1&0\\ 0&-2&10&2&0&1 \end{array}\right)$$
Our next aim is to get the second column to read 0, 1, 0. To get the 1, we multiply the second row by -1.
$$\left(\begin{array}{ccc|ccc} 1&-2&4&1&0&0\\ 0&1&-6&-2&-1&0\\ 0&-2&10&2&0&1 \end{array}\right)$$
To get the 0s, we add 2 times the second row to both the first and third rows.
$$\left(\begin{array}{ccc|ccc} 1&0&-8&-3&-2&0\\ 0&1&-6&-2&-1&0\\ 0&0&-2&-2&-2&1 \end{array}\right)$$
Our final aim is to get the third column to read 0, 0, 1. To get the 1, we multiply the third row by -½.
$$\left(\begin{array}{ccc|ccc} 1&0&-8&-3&-2&0\\ 0&1&-6&-2&-1&0\\ 0&0&1&1&1&-\tfrac{1}{2} \end{array}\right)$$
To get the 0s, we add 8 and 6 times the third row to the first and second rows (respectively).
$$\left(\begin{array}{ccc|ccc} 1&0&0&5&6&-4\\ 0&1&0&4&5&-3\\ 0&0&1&1&1&-\tfrac{1}{2} \end{array}\right)$$
We have the identity on the left of the vertical bar, so we can conclude that
$$\begin{pmatrix} 1&-2&4\\ -2&3&-2\\ -2&2&2 \end{pmatrix}^{-1} = \begin{pmatrix} 5&6&-4\\ 4&5&-3\\ 1&1&-\tfrac{1}{2} \end{pmatrix}.$$

How many operations

This method can be used on matrices of any size. We can imagine doing this with an \(n\times n\) matrix and look at how many operations the method will require, as this will give us an idea of how long this method would take for very large matrices. Here, we count each use of \(+\), \(-\), \(\times\) and \(\div\) as a (floating point) operation (often called a flop).
Let's think about what needs to be done to get the \(i\)th column of the matrix equal to 0, ..., 0, 1, 0, ..., 0.
First, we need to divide everything in the \(i\)th row by the value in the \(i\)th row and \(i\)th column. The first \(i-1\) entries in the column will already be 0s though, so there is no need to divide these. This leaves \(n-(i-1)\) entries that need to be divided, so this step takes \(n-(i-1)\), or \(n+1-i\) operations.
Next, for each other row (let's call this the \(j\)th row), we add or subtract a multiple of the \(i\)th row from the \(j\)th row. (Again the first \(i-1\) entries can be ignored as they are 0.) Multiplying the \(i\)th row takes \(n+1-i\) operations, then adding/subtracting takes another \(n+1-i\) operations. This needs to be done for \(n-1\) rows, so takes a total of \(2(n-1)(n+1-i)\) operations.
After these two steps, we have finished with the \(i\)th column, in a total of \((2n-1)(n+1-i)\) operations.
We have to do this for each \(i\) from 1 to \(n\), so the total number of operations to complete Gaussian elimination is
$$ (2n-1)(n+1-1) + (2n-1)(n+1-2) +...+ (2n-1)(n+1-n) $$
This simplifies to $$\tfrac12n(2n-1)(n+1)$$ or $$n^3+\tfrac12n^2-\tfrac12n.$$
The highest power of \(n\) is \(n^3\), so we say that this algorithm is an order \(n^3\) algorithm, often written \(\mathcal{O}(n^3)\). We focus on the highest power of \(n\) as if \(n\) is very large, \(n^3\) will be by far the largest number in the expression, so gives us an idea of how fast/slow this algorithm will be for large matrices.
\(n^3\) is not a bad start—it's far better than \(n^4\), \(n^5\), or \(2^n\)—but there are methods out there that will take less than \(n^3\) operations. We'll see some of these later in this series.
Previous post in series
This is the second post in a series of posts about matrix methods.
Next post in series
×1      ×1      ×1      ×1      ×1
(Click on one of these icons to react to this blog post)

You might also enjoy...

Comments

Comments in green were written by me. Comments in blue were not written by me.
 Add a Comment 


I will only use your email address to reply to your comment (if a reply is needed).

Allowed HTML tags: <br> <a> <small> <b> <i> <s> <sup> <sub> <u> <spoiler> <ul> <ol> <li> <logo>
To prove you are not a spam bot, please type "orez" backwards in the box below (case sensitive):

Archive

Show me a random blog post
 2024 

Dec 2024

Christmas card 2024

Nov 2024

Christmas (2024) is coming!

Feb 2024

Zines, pt. 2

Jan 2024

Christmas (2023) is over
 2023 
▼ show ▼
 2022 
▼ show ▼
 2021 
▼ show ▼
 2020 
▼ show ▼
 2019 
▼ show ▼
 2018 
▼ show ▼
 2017 
▼ show ▼
 2016 
▼ show ▼
 2015 
▼ show ▼
 2014 
▼ show ▼
 2013 
▼ show ▼
 2012 
▼ show ▼

Tags

game of life inline code polynomials coins databet bots curvature london pizza cutting exponential growth preconditioning radio 4 computational complexity light approximation matt parker mean mathsteroids national lottery european cup quadrilaterals graph theory royal baby gerry anderson puzzles finite group chalkdust magazine the aperiodical sound matrix multiplication a gamut of games chess misleading statistics anscombe's quartet sobolev spaces advent calendar numbers crochet geogebra pythagoras christmas golden ratio convergence ucl fractals logic craft gaussian elimination martin gardner palindromes tmip football noughts and crosses stickers edinburgh reuleaux polygons binary determinants fonts dragon curves dates weak imposition plastic ratio christmas card final fantasy turtles programming live stream error bars golden spiral chebyshev manchester science festival guest posts raspberry pi pi approximation day inverse matrices python correlation dataset electromagnetic field data visualisation folding paper rhombicuboctahedron game show probability sport platonic solids latex finite element method 24 hour maths manchester cambridge php graphs propositional calculus bodmas interpolation zines draughts signorini conditions menace pi numerical analysis news recursion cross stitch frobel nine men's morris statistics asteroids folding tube maps squares data phd london underground machine learning weather station logs pascal's triangle arithmetic pac-man ternary big internet math-off games countdown youtube wool oeis newcastle simultaneous equations errors go braiding books royal institution matrices captain scarlet hexapawn rugby video games speed bempp boundary element methods hannah fry runge's phenomenon wave scattering hyperbolic surfaces people maths geometry javascript dinosaurs logo tennis sorting hats probability crossnumber gather town map projections bubble bobble fence posts accuracy matrix of minors standard deviation trigonometry triangles talking maths in public harriss spiral world cup matrix of cofactors mathslogicbot datasaurus dozen flexagons stirling numbers reddit mathsjam realhats estimation

Archive

Show me a random blog post
▼ show ▼
© Matthew Scroggs 2012–2024