mscroggs.co.uk
mscroggs.co.uk

subscribe

Blog

Making names in Life

 2016-06-05 
The Game of Life is a cellular automaton invented by John Conway in 1970, and popularised by Martin Gardner.
In Life, cells on a square grid are either alive or dead. It begins at generation 0 with some cells alive and some dead. The cells' aliveness in the following generations are defined by the following rules:
Starting positions can be found which lead to all kinds of behaviour: from making gliders to generating prime numbers. The following starting position is one of my favourites:
It looks boring enough, but in the next generation, it will look like this:
If you want to confirm that I'm not lying, I recommend the free Game of Life Software Golly.

Going backwards

You may be wondering how I designed the starting pattern above. A first, it looks like a difficult task: each cell can be dead or alive, so I need to check every possible combination until I find one. The number of combinations will be \(2^\text{number of cells}\). This will be a very large number.
There are simplifications that can be made, however. Each of the letters above (ignoring the gs) is in a 3×3 block, surrounded by dead cells. Only the cells in the 5×5 block around this can affect the letter. These 5×5 blocks do no overlap, so can be calculated seperately. I doesn't take too long to try all the possibilities for these 5×5 blocks. The gs were then made by starting with an o and trying adding cells below.

Can I make my name?

Yes, you can make your name.
I continued the search and found a 5×5 block for each letter. Simply Enter your name in the box below and these will be combined to make a pattern leading to your name!
Enter your name:
      ×1                  
(Click on one of these icons to react to this blog post)

You might also enjoy...

Comments

Comments in green were written by me. Comments in blue were not written by me.
 Add a Comment 


I will only use your email address to reply to your comment (if a reply is needed).

Allowed HTML tags: <br> <a> <small> <b> <i> <s> <sup> <sub> <u> <spoiler> <ul> <ol> <li> <logo>
To prove you are not a spam bot, please type "v" then "e" then "c" then "t" then "o" then "r" in the box below (case sensitive):

Archive

Show me a random blog post
 2024 

Feb 2024

Zines, pt. 2

Jan 2024

Christmas (2023) is over
 2023 
▼ show ▼
 2022 
▼ show ▼
 2021 
▼ show ▼
 2020 
▼ show ▼
 2019 
▼ show ▼
 2018 
▼ show ▼
 2017 
▼ show ▼
 2016 
▼ show ▼
 2015 
▼ show ▼
 2014 
▼ show ▼
 2013 
▼ show ▼
 2012 
▼ show ▼

Tags

countdown craft graph theory misleading statistics phd geogebra a gamut of games bubble bobble anscombe's quartet big internet math-off bodmas chalkdust magazine correlation graphs accuracy speed simultaneous equations draughts golden spiral datasaurus dozen pascal's triangle squares sport wool national lottery statistics game of life christmas european cup logo edinburgh inline code palindromes approximation hannah fry databet guest posts football pizza cutting platonic solids curvature pythagoras php christmas card cross stitch data visualisation trigonometry mathslogicbot matrices geometry mathsteroids mathsjam coins logs probability computational complexity braiding error bars estimation reuleaux polygons advent calendar latex stirling numbers tennis machine learning final fantasy light pac-man crossnumber puzzles inverse matrices arithmetic binary numbers game show probability matrix of cofactors turtles dataset standard deviation determinants dragon curves signorini conditions go folding paper gerry anderson folding tube maps royal baby chebyshev boundary element methods wave scattering cambridge books propositional calculus rugby data games fence posts exponential growth fractals rhombicuboctahedron the aperiodical chess dinosaurs gaussian elimination map projections electromagnetic field crochet tmip manchester science festival runge's phenomenon bempp matrix of minors dates flexagons people maths realhats frobel london weak imposition reddit javascript ucl martin gardner oeis quadrilaterals mean menace programming matt parker interpolation errors noughts and crosses sound asteroids gather town convergence newcastle manchester recursion talking maths in public stickers raspberry pi hexapawn ternary video games world cup plastic ratio pi approximation day news sobolev spaces london underground preconditioning radio 4 zines 24 hour maths logic royal institution nine men's morris pi fonts harriss spiral weather station polynomials numerical analysis hats triangles live stream matrix multiplication finite element method captain scarlet python finite group youtube hyperbolic surfaces golden ratio sorting

Archive

Show me a random blog post
▼ show ▼
© Matthew Scroggs 2012–2024